hgeResourceManager::GetTexture

Returns handle to a named texture.

HTEXTURE GetTexture(
  const char *name
);

Parameters

name
Texture name.

Return value

If successful, returns handle to the texture. Otherwise returns 0.

Remarks

You could use the name defined in the resource script or just a plain file name, either absolute or relative to the application folder or resource package root.

If the texture hasn't been loaded yet, it will be loaded. Otherwise handle to the existing texture will be returned.

Requirements

Header: hgeresource.h
Import library: hgehelp.lib